SERIOUS GAMES : “UN CARCAN LUDIQUE” ?

Julian Alvarez

The video game’s extension to unrelated fields is a characteristic trend of our contemporary world, often described by the term “gamification”. This growing phenomenon particularly favors the development of “serious games”, which combine recreational means with a productive, educational or communicative end. Julian Alvarez, for whom “playing is (...)

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The video game’s extension to unrelated fields is a characteristic trend of our contemporary world, often described by the term “gamification”. This growing phenomenon particularly favors the development of “serious games”, which combine recreational means with a productive, educational or communicative end. Julian Alvarez, for whom “playing is an everyday job”, provides the reader (or player) with guidance to help them navigate a world infused with gaming culture and decide for themselves to which extent playful activity and laborious constraint should be confused or distinguished.

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SERIOUS GAMES : “UN CARCAN LUDIQUE” ?, 12×17 cm, 144 pages, 7 reproductions by Thibault Brunet, paperback. text: French. Graphic design: Laurence Chêne.

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